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  <url>
    <loc>http://eitanm.com/media-for-performance</loc>
    <changefreq>daily</changefreq>
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    <lastmod>2020-02-26</lastmod>
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      <image:title>Media for Performance</image:title>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/547c13a0e4b09bed66b71390/1417319353492/minEvent1.jpg</image:loc>
      <image:title>Media for Performance - Cunningham minEVENT, 2011</image:title>
      <image:caption>Exploring the interfaces between body, motion, gesture and projected image, this work enables dancers to become "brushes" serendipitously creating a painterly composition through performance. The real-time reactive graphics system that I created for this recent re-staging of a Cunningham minEvent utilizes expressive artificial intelligence to engage Cunningham's aesthetic principles of indeterminacy to complement and, at times, amplify the dancers' movements on stage.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/547c1215e4b07cb49ab3da28/1417317618677/1.jpg</image:loc>
      <image:title>Media for Performance - The Blogger Project, 2006</image:title>
      <image:caption>The Blogger Project is an experimental theater production written and directed by Tony award winner Mel Shapiro. The Project's visual design arose from a unique collaboration among artists and engineers from UCLA's Center for Research in Engineering, Media and Performance (REMAP).</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/547c13eae4b066b3423fea56/1417319217426/oresteia1.jpg</image:loc>
      <image:title>Media for Performance - Oresteia, 2011</image:title>
      <image:caption>For Oresteia, a modern production of the Greek tragety, I was comissioned to create "a manifestation" of the Oracle. I used a projection system to create a vortex of particles on the floor and a dynmic wispy cloud on the wall. Through use of a stereo vision system, both the vortex and the cloud responded to actors' movements in the performance space. As the plot unfolded, the color pallet and intensity of the vortex shifted creating a sense of tension and foreboding.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://eitanm.com/public-art</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-08-18</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/57e2d099ebbd1a3cb59c0dae/1474482282099/</image:loc>
      <image:title>Public Art - Guinness Folly by Electroland, 2010</image:title>
      <image:caption>Using multiple stereo camera and custom graphics code, I wrote the software for Electroland's Guinness Folly.  The installation presented visitors to Hollywood Boulevard a fun reflection of themselves and those around them.  While all public artworks need to solve the problem of creating meaningful interaction for multiple participants, Guinness Folly dealt with the throngs of tourists around Hollywood and Highland.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/57e2d371be6594c1583205d9/1474483032376/</image:loc>
      <image:title>Public Art - The Target Interactive Breezeway by Electrolan, 2005-2006</image:title>
      <image:caption>Electroland designed a unique branded interactive experience adjacent to the newly reopened Rockefeller Center top floor observation decks.  For this public artwork, I combined a commercial computer vision system with a custom lighting control software and I contributed to Electroland's delightful interaction design to create an interactive breezeway which engages pedestrians in an ephemeral interactive encounter where their position and paths are traced by colorful avatars and effects.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/5f3c1bf5412e746020a62984/1596430696585/</image:loc>
      <image:title>Public Art - Aurora by Electroland, 2013</image:title>
      <image:caption>Electroland's Aurora is an architectural scale installation that responds to the presence of visitors with realtime computer graphics.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/5f3c1c0f1e4d660e32e46b5e/1474480098620/</image:loc>
      <image:title>Public Art - Aether by Electroland, 2012</image:title>
      <image:caption>Electorland's Aether is an interactive installation in the lobby of New Gotham Apartments in Manhattan. The movement of people in the space is represented on two 3x4 meter LED displays as soft white clouds that nudge and stir brightly colored forms. Electroland asked me to develop a person tracking system for this work.  The high ceilings of this installation space allowed me to use a relatively simple monocular computer vision algorithm.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/5f3c1c34fd36d81fe82859e1/1585332814926/</image:loc>
      <image:title>Public Art - Pulse by Electroland, 2009</image:title>
      <image:caption>Electroland's Pulse is a 40 meter long LED light facade which illuminates with different animations in response to vehicular traffic below. As such, it is in active dialog with California's car culture. For Pulse, Electroland asked me to create a scriptable image processing system to allow the realtime interpretation of and response to street level video.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/5f3c1ea336a18432b33b8f05/1597775523025/</image:loc>
      <image:title>Public Art</image:title>
      <image:caption>Electroland’s Drive By is a 73-meter LED interactive light installation that tracks passing cars and alternates between two modes: alphanumeric letters that read out famous lines from Hollywood films, and abstract letterforms that follow cars as they pass by, displaying bright red "collisions" as the cars pass each other.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://eitanm.com/media-art</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2020-10-07</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/5f7e245776376e6ed5eee7c9/1572540148363/</image:loc>
      <image:title>Media Art - Instrument: One Antarctic Night (IOAN), 2018 -</image:title>
      <image:caption>Instrument: One Antarctic Night (IOAN), is a multi-participant immersive artwork that visualizes and sonifies astronomical data collected by the AST3 robotic telescope during its first antarctic night — four months — of operation.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/547c1157e4b0a3a6c5c39f4b/1417240384419/1.jpg</image:loc>
      <image:title>Media Art - COEXISTENCE, 2002</image:title>
      <image:caption>COEXISTENCE blurs the boundaries between physical reality and virtual reality, between biological life and artificial life, and between performer and viewer. Via see-through head mounted displays (HMDs), the work explore innovative approaches to interaction, performance and immersion. Two people sit across from each other wearing HMDs, which include a position tracker to track head orientation, audio headphones, and a camera. Through the HMD, they see physical space augmented with virtual objects. Using breath sensor and tactile feedback, participants interact with virtual objects and each other.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/547c1198e4b067a185f0c522/1417240206290/1.jpg</image:loc>
      <image:title>Media Art - The Bush Soul (#3), 1999</image:title>
      <image:caption>The Bush Soul (#3) extends The Bush Soul (#2) by adding the element of time. Artificial life forage for food during the day, sleep at night, and engage in evening rituals. A "soul" is represented as a sphere of particles. As one explores and interacts with the environment, one's soul may inhabit the body of certain artificial life forms. A force-feedback joystick provides navigation and tactile sensations and serves as a connection between the physical body and virtual soul. Through the joystick one can feel the "energy" of the environment as vibrations emanating from different creatures and significant places in the virtual world. This work draws on the language of video games but presents an alternative artistic exploration of behavior and artificial life.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/547c0a14e4b030244ba7d5d7/1417414738147/navi1.png</image:loc>
      <image:title>Media Art - Navilandia, 2012</image:title>
      <image:caption>Navilandia was a community art intervention involving scores of community members from the Parque Patricio neighborhood of Buenos Aires. In Navilandia, Fabian Wagmister invited visual and media artists from the United States to partner with community groups to create temporary art installations and interventions throughout the neighborhood.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/547c0c30e4b06290cab68d56/1417415728980/morse1.jpg</image:loc>
      <image:title>Media Art - Morse, 2011</image:title>
      <image:caption>Morse is a sculpture constructed out of 3 sheets of water-cut steel. It displays the first message sent via telegraph, "What hath God wrought?" The sheets are cut in such a way that the phrase is most legible from select angles.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/547c0eb3e4b045935f3cc2fc/1417316811132/1.jpg</image:loc>
      <image:title>Media Art - Ecce Homology, 2003–2005</image:title>
      <image:caption>Ecce Homology is a physically interactive artwork that visualizes genetic data as calligraphic forms. A novel computer-vision based user interface allows multiple participants, through their movement in the installation space, to select genes from the human genome for visualizing the Basic Local Alignment Search Tool (BLAST), a primary algorithm in comparative genomics.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/547c10b8e4b00f7531d185e3/1417240536637/1.jpg</image:loc>
      <image:title>Media Art - Drafting Poems: Inverted Potentialities, 2002-2006</image:title>
      <image:caption>Drafting Poems: Inverted Potentialities challenges preconceived notions of intelligence, creativity and authorship. In Drafting Poems, an artificially intelligent system reacts to user stimuli and creates meaningful poetry.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/55e7314be4b0786e908d536b/1441214794997/1.jpg</image:loc>
      <image:title>Media Art - Imageability, 2006</image:title>
      <image:caption>Imageability explores connections between individuals' mental maps of Los Angeles and the city's history. Individuals interactivly browse a large database of historical images and text through drawing their "map" of Los Angeles.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/56537fe7e4b0e74bc86bc401/1448312807002/bloom4.jpg</image:loc>
      <image:title>Media Art - WHORL, 2014</image:title>
      <image:caption>In Whorl, a garden of luminous flowers responds to people in the installation space.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/565cba77e4b0060cdb7c8350/1448917623987/1.jpg</image:loc>
      <image:title>Media Art - Little Red, 2003</image:title>
      <image:caption>Little Red reminds us of technology's dual nature. Its potential for repression and liberation.  By repurposing technologies used for censorship, Little Red is anti-censorware. Armed with a list of obscenities allegedly used by AOL in censoring their chat rooms, Little Red reveals the vulgar and prurient subtext in the classic children's tale Little Red Riding Hood.  In Little Red, the Grimm fairytale of Little Red Riding Hood is progressively typed out across the top third of the screen. Letters from the story organize and rearrange themselves into censored obscenities on the bottom of the screen.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/568ac2a10e4c11c934ab0037/1417239535943/1.jpg</image:loc>
      <image:title>Media Art - The Bush Soul (#2), 1998</image:title>
      <image:caption>The Bush Soul (#2) is an interactive artwork that explores the role of humans in a world populated with artificial life. The world's inhabitants are brought to life through behavior-based artificial intelligence. Complex social environments emerge from the interaction of simple behaviors. An avatar carries one's "bush soul" into the "virtual bush" by following the guidance of a human participant, but, like a wild animal, the avatar is "alive" with is own set of behaviors (e.g. avoidance, wandering, resting).</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/5474eb17e4b0633a5c2cab57/1416948512847/mira2.jpg</image:loc>
      <image:title>Media Art</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/5474eb70e4b0d43d9986792c/1416948593416/ineff4.jpg</image:loc>
      <image:title>Media Art</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://eitanm.com/ecsu/portfolio</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-11-20</lastmod>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/564f4cb4e4b001fdb8d7dabe/1448037556464/DraggedImage.png</image:loc>
      <image:title>Portfolio - Whorl, 2014</image:title>
      <image:caption>Whorl is and interactive installation.  When visitors enter the installation space, their presence activates a lush fabric of abstract flora. Flowers bloom, animate, grow, and contract in relation to peoples’ movements and location. Whorl is installed at UCLA’s IMLab were it serves as a driver project for OpenPTrack, an open source person tracking system for use with interactive media. OpenPTrack is a collaborative project led by UCLA’s Center for Research in Engineering, Media and Performance (REMAP) and Open Perception. I have been an advisor for OpenPTrack since the project’s inception. Whorl was created in collaboration with David Glicksman and Damon Seeley.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b8e9ae4b0c42c9a033177/1448037556464/DraggedImage.png</image:loc>
      <image:title>Portfolio - Whorl, 2014</image:title>
      <image:caption>Whorl is and interactive installation.  When visitors enter the installation space, their presence activates a lush fabric of abstract flora. Flowers bloom, animate, grow, and contract in relation to peoples’ movements and location. Whorl is installed at UCLA’s IMLab were it serves as a driver project for OpenPTrack, an open source person tracking system for use with interactive media. OpenPTrack is a collaborative project led by UCLA’s Center for Research in Engineering, Media and Performance (REMAP) and Open Perception. I have been an advisor for OpenPTrack since the project’s inception. Whorl was created in collaboration with David Glicksman and Damon Seeley.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/56465735e4b003394860603c/1447875059877/</image:loc>
      <image:title>Portfolio - Aurora, 2013</image:title>
      <image:caption>Aurora is an architectural scale installation that responds to the presence of visitors with realtime computer graphics. Aurora employs 47,000 LED RGB lights diffused by 600 curved plastic panels. For this structure, I was commissioned to collaboratively create the installation’s interaction design concept. I was also commissioned to realize this concept by creating and integrating a bespoke person-tracking system. In 2013, Aurora was permanently installed in the lobby of the DirecTV corporate headquarters in El Segundo, California. Aurora was created in collaboration with Electroland.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b941ce4b07be8af9e756b/1447875179397/</image:loc>
      <image:title>Portfolio - Navilandia, 2012</image:title>
      <image:caption>Ten US based artists, including myself, were invited by CheLA to participate in Navilandia, a community art intervention situated in Parque Patricios, an economically challenged neighborhood in Buenos Aires. CheLA is a center dedicated to research and experimentation regarding converging forms of art, science and technology and their impact on Latin American Cultures. The artists were partnered with local community groups to create interventions using a warehouse full of found christmas tree ornaments. I was invited to create a geographic information system (GIS) to allow these groups to construct interpretive digital maps of their interventions and to use these maps as source material for an online artwork.  While it is common to use GPS and mobile devices for community mapping efforts, our project involved underprivileged communities for whom these technologies are prohibitively expensive.  Instead,  I codeveloped a system of registered transparencies that allowed community members to draw maps by hand which could then be digitized and encoded with geospatial data. Using the geospatial data, I created a a web-based interactive artwork that serves as a permanent record of the community art intervention.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b946ae4b0e404b5bc8e81/1447794993277/up5.jpg</image:loc>
      <image:title>Portfolio - Utopia Parkway, 2012</image:title>
      <image:caption>Angie Hauser and Chris Aiken commissioned me to author software to generate realtime graphics for their improvisational dance Utopia Parkway. It was vitally important for the production that the interface for the generative graphics be simple enough that it could be controlled by a lighting board operator. At the same time, the system needed to remain expressive and still able to respond to events as they happened in the dance. For this production, I created an Objective-C application that allowed for the creation and triggering of animations during the performance. The system allowed for the realtime manipulation of an object’s scale, speed, translation, and color through a combination of GUI controls and keyboard shortcuts. My unique graphics system allowed my projected media to be as improvisational as the performance. Utopia Parkway was performed at the Mendenhall Performing Arts Center in Northampton, Massachusetts and at the Irey Theater in Boulder, Colorado. Both performances ran in 2012.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b8e64e4b08059fa26ab7c/1447875309083/</image:loc>
      <image:title>Portfolio - Aether, 2012</image:title>
      <image:caption>In Aether, the movement of people in the space is represented on two 3x4 meter LED displays as soft white clouds that stir brightly colored forms. After collaborating with Electroland on the installation’s concept, I built a specialized person tracking system to achieve our shared design goals. Aether was perminantly installed in 2012 in the lobby of the Gotham Apartments in New York, New York. Aether was realized in collaboration with Electroland.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b942de4b0d94c7bec216e/1447795014794/oresteia1.jpg</image:loc>
      <image:title>Portfolio - The Oresteia, 2011</image:title>
      <image:caption>For The Oresteia, a modern production of the Greek tragedy, I was commissioned to create "a manifestation" of an oracle. I used two short-throw projectors to create (1) a vortex of particles on the floor and (2) a wispy cloud on the wall. Through use of a stereo vision system, both the vortex and the cloud responded to actors' movements in the performance space. The cloud on the wall followed the actors making it feel as though the room had a living spirit. The actors’ movement also manipulated the flow of the vortex that was projected onto the floor. The Oresteia was performed at the Austin Arts Center in Hartford, Connecticut in 2011.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b939de4b07be8af9e6e2a/1447875419364/</image:loc>
      <image:title>Portfolio - Cunningham MinEvent, 2011</image:title>
      <image:caption>I was commissioned to create a projection for a Cunningham MinEvent. For this performance, I explored the interfaces between body, motion, gesture and the projected image. I created a realtime reactive graphics system for this production that engaged Cunningham's aesthetic principles of indeterminacy. The system was designed to complement and amplify the dancers' movements on the stage. This work responded to the dancers by turning their bodies into "brushes" thereby serendipitously creating a painterly composition through their performance. Like all Cunningham Events, choreography, sound, lighting, costume, and video were designed by different artists in isolation from each other and purposefully only combined at the time of performance. This Cunningham MinEvent was performed at the Mendenhall Performing Arts Center in Northampton, Massachusetts in 2011.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b93f0e4b0d94c7bec1ebc/1447859366275/morse2.JPG</image:loc>
      <image:title>Portfolio - Morse, 2011</image:title>
      <image:caption>Morse is a sculpture constructed out of 3 sheets of perforated steel. Morse displays the first message sent via telegraph, "What hath God wrought?" Precision cut by a computer control water cutter, the sheets are designed in such a way that the message is legible from select angles and illegible from others. The visible rusting of the steel adds visual interest while emphasizing the sculpture’s construction methods. Morse exhibited in 2011 at Art + Science in Escondido, California.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564c9519e4b07c7d13018b97/1447871506509/guin4.png</image:loc>
      <image:title>Portfolio - Guinness Folly, 2010</image:title>
      <image:caption>Guinness Folly presented visitors to Hollywood Boulevard with a fun reflection of themselves and those around them.  All public artworks need to solve the problem of creating meaningful interaction for multiple participants; Guinness Folly dealt with the throngs of tourists around Hollywood and Highland. Guinness Folly was Commissioned by Electroland and installed July—November, 2010, on Hollywood Boulevard, Hollywood, California.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b943de4b0d94c7bec222f/1447875785626/pulse_02.jpg</image:loc>
      <image:title>Portfolio - Pulse, 2009</image:title>
      <image:caption>Pulse is a 40 meter long LED light facade which illuminates with different patterns in response to vehicular traffic below. As such, it is in active dialogue with California's car culture. For Pulse, I created a scriptable image processing system to allow the realtime interpretation of, and response to, street level video. Standard video processing systems could not be used because of the uniqueness of the custom built screen. I also collaborated on the visual appearance of the processed video. Pulse was perminantly installed in 2009 on the facade of the Los Angeles Fashion Center in Los Angeles, California. Pulse was realized in collaboration with Electroland.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b9353e4b0e844fc2b8e9f/1447860400497/ineff5.jpg</image:loc>
      <image:title>Portfolio - The Ineffable, 2004 – 2009</image:title>
      <image:caption>According to Jewish mystics, correctly uttering the seventy-two-part unspeakable name of God can animate a golem; it is also said to cause immediate death in an impure speaker. The correct pronunciation of this ancient name is lost to history. In Jewish tradition, text is living and words have power. In The Ineffable, animate Hebrew letters and vowels struggle to reconstruct this powerful name, but only in the presence of humans. Exhibition History:  Reflecting the Sacred, El Camino College Art Gallery, Torrance, California, 2009.  Too Jewish-Not Jewish Enough II, Finegood Gallery, West Hills, California, 2007.  Too Jewish-Not Jewish Enough, Gotthelf Gallery, San Diego, California, 2005.  Too Jewish-Not Jewish Enough, Bell Gallery, Los Angeles, California, 2004.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b93cce4b0d94c7bec1cbf/1447875673270/mira1.jpg</image:loc>
      <image:title>Portfolio - MIRA, 2007-2008</image:title>
      <image:caption>In MIRA, virtual fish and other creatures were projected onto a table which was transformed into a giant multitouch display. Touching the creatures triggered video, sounds, and animations. I created a custom monocular vision system that could detect when projected objects were being touched by visitors. The movement of the fish was defined though a scriptable behavior based animation system which allowed fish to exhibit collective behavior like schooling/flocking while still following individual goals.  MIRA was started in 2007 and with the final version completed in 2008. MIRA was created in collaboration with Electroland. Exhibition History: MIRA 2008, Xiaman, China, 2008. MIRA Pool, Xiaman, China, 2007.  </image:caption>
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      <image:title>Portfolio - Drive By, 2007</image:title>
      <image:caption>Drive By is a 73-meter LED interactive light installation that tracks passing cars and alternates between two modes: alphanumeric letters that read out famous lines from Hollywood films, and abstract letterforms that follow cars as they pass by, displaying bright red "collisions" as the cars pass each other.  For Drive By, I collaborated on the installation concepts and I created a bespoke computer vision based car tracking system.   Drive By was perminiantly installed in 2007 on the facade of NoHo Commons in North Hollywood, California and received a 2008 Honor Award from the Society for Environmental Graphic Design (SEGD). Drive By was realized in collaboration with Electroland.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b905ee4b00c2918a1706c/1447869649867/</image:loc>
      <image:title>Portfolio - Drafting Poems: Inverted Potentialities, 2002-2006</image:title>
      <image:caption>Drafting Poems: Inverted Potentialities challenges preconceived notions of intelligence, creativity and authorship. In Drafting Poems, an artificially intelligent system reacts to user stimuli and creates meaningful poetry. Participants are invited to draw with dry-erase markers on the surface of a glass drafting table. Displayed on the table is a soup of letters, which are repelled (like magnets) from the marker, the eraser, and from each other.  As participants draw on the table, the installation gathers pen movement statistics. The pen movement statistics are then fed to an AI system that generates poetry which offers commentary on the gap between the analog and digital. Exhibition History: Remote, ACM Multimedia, Santa Barbara, California, 2006. Leonardo II, ACE2006, Los Angeles, California, 2006. (Awarded Silver Medal) Last: Design | Media Arts MFA Thesis Exhibition, New Wight Gallery, Los Angeles, California, 2002.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b9346e4b0e844fc2b8df1/1447905409290/DraggedImage-3.png</image:loc>
      <image:title>Portfolio - Imageability, 2006</image:title>
      <image:caption>Imageability explores connections between an individual’s mental maps of Los Angeles and the city's history. Individuals interactively browse a large database of historical images and text through drawing their "map" of Los Angeles. A pen based interface that allowed users to draw on a map of Los Angeles. Through the novel interface, users can access a networked database of geocoded and annotated images. Projected on the walls are collective maps slowly changing and reflecting the installation’s aggregate usage. A generative ambient sound score heard in the installation space was also driven by the communal use of the graphical interface. Imageability was exhibited at the Los Angeles State Historic Park Grand Opening in 2006.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b8face4b0bd686502f8d9/1447795366976/DraggedImage-1.png</image:loc>
      <image:title>Portfolio - The Blogger Project, 2006</image:title>
      <image:caption>The Blogger Project is an experimental theater production written and directed by Tony award winner Mel Shapiro. The Project's visual design arose from a unique collaboration among artists and engineers from UCLA's Center for Research in Engineering, Media and Performance (REMAP). I was one of the primary participants of this collaboration. Prompted by the show's material and game-like concept, we explored how the power of a game engine, the Unreal Engine, could be harnessed to create a uniquely fluid world of media for a live event. I developed software to enable playback of video footage within the 3D world. I also wrote extensions to allow the game engine's perspective, movement, and media to be controlled remotely in realtime by an operator during the production. The Blogger Project was performed at the Freud Playhouse in Los Angeles, California in 2006.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b9215e4b07be8af9e5ac5/1447876106463/</image:loc>
      <image:title>Portfolio - Ecce Homology, 2003 — 2005</image:title>
      <image:caption>Ecce Homology is a physically interactive artwork that visualizes genetic data as calligraphic forms. A novel computer-vision based user interface allows multiple participants, through their movement in the installation space, to select genes from the human genome for visualizing the Basic Local Alignment Search Tool (BLAST), a primary algorithm in comparative genomics. Five projectors present Ecce Homology's calligraphic forms across a thirty-five foot wide wall. Multiple users can simultaneously interact with the installation through its computer-vision system (in which hand movement is detected and rendered in front of the user for feedback). By moving in the installation space, users are able to draw their own calligraphic characters. A pattern-matching algorithm compares the user-drawn forms with the existing visualizations of genes in a genome database to select a character from that database. The system visualizes a BLAST run with the selected character as its target. Ecce Homology engages the public in genomic issues through an artistically based holistic visualization of genomic data coupled with an esthetically engaging interactive experience. Ecce Homology was created in collaboration with Ruth West, Jeff Burke, Cheryl Kerfeld, Tom Holton, JP Lewis, Ethan Drucker, and Weihong Yang Exhibition History: IEEE Symposium on Information Visualization (INFOVIS’06), 2006. SIGGRAPH Art Gallery, LA Convention Center, Los Angeles, California, 2005. Within: From the Verandah: Art Presence and Buddhism, Fowler Museum, Los Angeles, California, 2003.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b8fc5e4b0bd686502f9f7/1447876155401/Target_Interactive_Breezeway_Day_Empire_State.jpg</image:loc>
      <image:title>Portfolio - Target Interactive Breezeway, 2005</image:title>
      <image:caption>The Target Interactive Breezeway is an interactive experience adjacent to the Rockefeller Center top floor observation decks. For this work, I collaborated with Electroland on designing an ephemeral interaction that could be meaningfully experienced by the throngs of tourists visiting the “Top of the Rock.” For this installation, I integrated a commercially distributed person tracking system with a custom lighting control driver and software to create an interactive breezeway which engages pedestrians in an interactive encounter where their position and paths are traced by colorful avatars and effects. In 2005, The Target Interactive Breezeway was permanently installed at the “Top of the Rock” in Rockefeller Center in New York, New York. The Target Interactive Breezeway was realized in collaboration with Electroland.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/564656e7e4b0033948605cf9/564b935ce4b0e844fc2b8f06/1447876240568/DraggedImage.png</image:loc>
      <image:title>Portfolio - Little Red, 2003</image:title>
      <image:caption>Little Red reminds us of technology's dual nature - its potential for repression and liberation.  By repurposing technologies used for censorship, Little Red is anti-censorware. Armed with a list of obscenities allegedly used by AOL in censoring their chat rooms, Little Red reveals the vulgar and prurient subtext in the classic children's tale Little Red Riding Hood.  In Little Red, the Grimm fairytale of Little Red Riding Hood is progressively typed out across the top third of the screen. Letters from the story organize and rearrange themselves into censored obscenities on the bottom of the screen. Exhibition History: Rewind, New Wight Gallery, Los Angeles, California. (2006) Second Natures, New Wight Gallery, Los Angeles, California. (2006) Dot-matrix, Apeejay Media Gallery, New Delhi, India. (2005) Little Red, Telic, Los Angeles, California. (2003)</image:caption>
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      <image:title>Portfolio - The Bush Soul (#3), 1999</image:title>
      <image:caption>The Bush Soul (#3) builds upon The Bush Soul (#2) by adding the element of time. Artificial life forage for food during the day, sleep at night, and engage in evening rituals. A "soul" is represented as a sphere of particles. As one explores and interacts with the environment, one's soul may inhabit the body of certain artificial life forms. A force-feedback joystick provides navigation and tactile sensations and serves as a connection between the physical body and virtual soul. Through the joystick one can feel the "energy" of the environment as vibrations emanating from different creatures and significant places in the virtual world. This work draws on the language of video games but presents an alternative artistic exploration of behavior and artificial life. The Bush Soul (#3) was created in collaberation with Rebecca Allen, Loren McQuade, John Ying, Pete Conolly, Josh Nimoy, Jino Ok, Damon Seeley, Daniel Shiplacoff, Karen Yoo, and Vanessa Zuloaga. Exhibition History: Second Natures. New Wight Gallery, Los Angeles CA. (2006) ACM1: Beyond Cyberspace Exhibition.San Jose Convention Center, San Jose, CA. (2001) SHIFT-CTRL: Computers, Games and Art. Beall Center,University of California Irvine, Irvine, CA. (2000) Art Futura. Centro Andaluz de Arte Contemporaneo, Seville, Spain. (2000) Ground Zero-Future Art. The Tech Museum of Innovation, San Jose, CA. (2000) Electronic Rituals. Intermedia Arts Gallery, Minneapolis, Minnesota. (1999) Interactive Frictions. University of Southern California (USC), Los Angeles. (1999) SIGGRAPH Emerging Technologies. LA Convention Center, Los Angeles, CA. (1999) Life Science. Ars Electronica Center, Linz, Austria. (1999)</image:caption>
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      <image:title>Portfolio - The Bush Soul (#2), 1998</image:title>
      <image:caption>The Bush Soul (#2) is an interactive artwork that explores the role of humans in a world populated with artificial life. The world's inhabitants are brought to life through behavior-based artificial intelligence. Complex social environments emerge from the interaction of simple behaviors. An avatar carries one's "bush soul" into the "virtual bush" by following the guidance of a human participant, but, like a wild animal, the avatar is "alive" with is own set of behaviors (e.g. avoidance, wandering, resting). "The Bush Soul (#2)" is the first work to be created with the Emergence Engine, a PC-based, real-time 3D software system that supports an active, responsive, networked, virtual world. This engine was co-developed by me, with Loren McQuade, under the guidance of Rebecca Allen. The Emergence system includes a unique 3D engine, which handles the rendering, and display of three-dimensional, texture-mapped characters and environments and a physics based behavior system that enables complex behaviors and interactions between all objects in the environment. In addition, high-level behavior scripting allows for the specification and manipulation of behaviors and relationships between characters. Sounds, such as voice, music, and ambient effects are attached to objects and characters to enhance the sense of life and space. The Bush Soul (#2) was created in coloration with Rebecca Allen, Loren McQuade, Pete Conolly, Jino Ok, Damon Seeley, and Daniel Shiplacoff. Exhibition History: Materiale/Immateriale. Cento Trevi, Bolzano, Italy. (1999) Art and Aesthetics of Artificial Life. UCLA Center for Digital Arts, Los Angeles, CA. (1998) Siggraph Art Exhibition. Orlando Convention Center, Orlando FL. (1998) Doors of Perception 5: Play. Netherlands Design Institute, Amsterdam. (1998) Virtual Africa. Royal Museum of Central Africa, Belgium, and web-based virtual exhibition. (1998)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://eitanm.com/ecsu/student-work</loc>
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    <lastmod>2015-11-20</lastmod>
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      <image:title>Student Work - The Wall Street Band</image:title>
      <image:caption>Emily Leong Interactive Web Documents Website</image:caption>
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      <image:title>Student Work - The Wall Street Band</image:title>
      <image:caption>Emily Leong Interactive Web Documents Website</image:caption>
    </image:image>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/56465704e4b0033948605e76/564e529ae4b0c89ba735c851/1448034985854/_8+1.jpg</image:loc>
      <image:title>Student Work - World Festival of Sacred Music</image:title>
      <image:caption>Class Project Dynamic Web Website (deployed)</image:caption>
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      <image:title>Student Work - Portfolio</image:title>
      <image:caption>Roger Yeh Creative Use of the Internet Website</image:caption>
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      <image:title>Student Work - Portfolio</image:title>
      <image:caption>Chad Bell Introduction to Web Design Website</image:caption>
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      <image:title>Student Work - Sunday Morning Breakfast</image:title>
      <image:caption>Weini Yui Introduction to Computer Graphics 3D Model / Blender</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/56465704e4b0033948605e76/564e52bee4b0746abc5f1974/1447976105198/10.png</image:loc>
      <image:title>Student Work - Socially Aware Computing and Intelligent Garments</image:title>
      <image:caption>Aliyah Bilal-Gore Honors Thesis Robotic Garments (Concept Sketches, Wiring Diagram, Process Documentation)</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/56465704e4b0033948605e76/564e50a9e4b046daeb7f65bf/1447974858714/_2Imperialist+Nostalgia+Rosaura+Sofia+Sanchez.png</image:loc>
      <image:title>Student Work - Imperialist Nostalgia</image:title>
      <image:caption>Rosaura Sofia Sanchez Introduction to Computing and the Arts Generative Artwork / Processing</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/56465704e4b0033948605e76/564e5293e4b0746abc5f17ac/1447976226979/_6+Architec+Live+Freda+Epun.png</image:loc>
      <image:title>Student Work - Architecture Live</image:title>
      <image:caption>Freda Epun Introduction to Computing and the Arts Generative Artwork / Processing</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/56465704e4b0033948605e76/564e52e8e4b0746abc5f1b26/1447975861988/_7+Madelyn+Forden+Bath+Time.png</image:loc>
      <image:title>Student Work - Bath Time</image:title>
      <image:caption>Madelyn Forden Introduction to Computing and the Arts Interactive Artwork (still) / Processing</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/56465704e4b0033948605e76/564e52c1e4b0746abc5f19a7/1447975784858/Anna+Robinson.png</image:loc>
      <image:title>Student Work - Tree</image:title>
      <image:caption>Anna Robinson Introduction to Computing and the Arts Generative Artwork / Processing</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://eitanm.com/amherst/video</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-01-05</lastmod>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5681e6d30ab377cb5625b59a/5681e814cbced618ba5de994/1451452853796/</image:loc>
      <image:title>Video - Whorl, 2014</image:title>
      <image:caption>When visitors enter Whorl’s installation space, their presence activates a lush fabric of abstract flora. Whorl was created in collaboration with David Glicksman and Damon Seeley, Contribution: Experience design, interaction design, software system. Exhibition History:  Whorl, UCLA’s Interpretive Media Laboratory (IMLab) at the Los Angeles State Historic Park, 2014 — present</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/568b2ecab204d5a4f87bdbfa/1451452853796/</image:loc>
      <image:title>Video - Whorl, 2014</image:title>
      <image:caption>When visitors enter Whorl’s installation space, their presence activates a lush fabric of abstract flora. Whorl was created in collaboration with David Glicksman and Damon Seeley, Contribution: Experience design, interaction design, software system. Exhibition History:  Whorl, UCLA’s Interpretive Media Laboratory (IMLab) at the Los Angeles State Historic Park, 2014 — present</image:caption>
    </image:image>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5681e6d30ab377cb5625b59a/56833aa6dc5cb44ad78281b2/1451962058331/</image:loc>
      <image:title>Video - Navilandia, 2012</image:title>
      <image:caption>Navilandia was a community art intervention situated in Parque Patricios,  an economically challenged neighborhood in Buenos Aires.  I was invited to create a technologically appropriate geographic information system (GIS) to enable community groups to construct interpretive digital maps of their participation in the intervention. I then used these maps as source material for an online artwork. The Navilandia intervention was staged in 2012.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5681e6d30ab377cb5625b59a/5682004557eb8d0dbadf38db/1451455775482/</image:loc>
      <image:title>Video - Cunningham MinEvent, 2011</image:title>
      <image:caption>Cunningham MinEvents explore Merce Cunningham's concept of indeterminacy.  Choreography, lighting design, sound, and costume design are created independently and only brought together at the time of the performance.    For this MinEvent a realtime reactive graphics system responded to the dancers; turning their bodies into "brushes" and serendipitously creating a painterly composition through their performance. Contribution: projection design, realtime graphics, computer-vision system. This Cunningham MinEvent was performed at the Mendenhall Performing Arts Center in Northampton, Massachusetts in 2011.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5681e6d30ab377cb5625b59a/5681e87c40667ab28255ebc5/1451452878244/</image:loc>
      <image:title>Video - Drafting Poems: Inverted Potentialities, 2002 – 2006</image:title>
      <image:caption>In Drafting Poems, an artificially intelligent system reacts to user stimuli and creates meaningful poetry. Exhibition History: Remote, ACM Multimedia, Santa Barbara, California, 2006. (Curated) Leonardo II, ACE2006, Los Angeles, California, 2006. (Juried, Awarded Silver Medal) Last: Design | Media Arts MFA Thesis Exhibition, New Wight Gallery, Los Angeles, California 2002.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5681e6d30ab377cb5625b59a/5681e75fbfe873304442129a/1451452937816/</image:loc>
      <image:title>Video - Ecce Homology, 2003 — 2005</image:title>
      <image:caption>Ecce Homology is a physically interactive artwork that visualizes genetic data as calligraphic forms. Ecco Homology was created in collaboration with Ruth West, Jeff Burke, Cheryl Kerfeld, Tom Holton, JP Lewis, Ethan Drucker, and Weihong Yang. Contribution: Experience design, interaction design, computer-vision system, systems integration.   Exhibition History: R. West, J. Burke, E. Mendelowitz, J. P. Lewis, and C. Kerfeld, “ACTG to Calligraphy: Genetic Visualization for Ecce Homology,” in Proceedings of the 2006 IEEE Symposium on Information Visualization (INFOVIS’06), 2006. (Curated) SIGGRAPH Art Gallery, LA Convention Center, Los Angeles, California, 2005. (Curated) Within: From the Verandah: Art Presence and Buddhism, Fowler Museum, Los Angeles, California, 2003. (Curated)</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5681e6d30ab377cb5625b59a/56833939c647ad3ec0bbd5a0/1451933980971/</image:loc>
      <image:title>Video - Target Interactive Breezeway, 2005</image:title>
      <image:caption>The Target Interactive Breezeway is a public art installation whose  ephemeral interaction can be meaningfully experienced by the throngs of tourists visiting Rockefeller Center's rooftop attraction. The Target Interactive Breezeway was created in collaboration with Electroland. Contribution: Experience design, interaction design, realtime graphics, lighting control. The Target Interactive Breezeway was installed in 2005 at the “Top of the Rock” in Rockefeller Center in New York, New York.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://eitanm.com/portfolio</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-01-05</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689fbd2c21b8690d5c18e71/1451933814460/DraggedImage.png</image:loc>
      <image:title>Portfolio - Whorl, 2014</image:title>
      <image:caption>When visitors enter Whorl’s installation space, their presence activates a lush fabric of abstract flora.  Contribution: Experience design, interaction design, software system. Whorl was created in collaboration with David Glicksman and Damon Seeley. Exhibition History:  Whorl, UCLA’s Interpretive Media Laboratory (IMLab) at the Los Angeles State Historic Park, 2014 — present</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/t/568b2ea0b204d5a4f87bda33/1451933814460/DraggedImage.png</image:loc>
      <image:title>Portfolio - Whorl, 2014</image:title>
      <image:caption>When visitors enter Whorl’s installation space, their presence activates a lush fabric of abstract flora.  Contribution: Experience design, interaction design, software system. Whorl was created in collaboration with David Glicksman and Damon Seeley. Exhibition History:  Whorl, UCLA’s Interpretive Media Laboratory (IMLab) at the Los Angeles State Historic Park, 2014 — present</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689f96f1115e06a4a2d0b8a/1451884682419/aurora1.jpg</image:loc>
      <image:title>Portfolio - Aurora, 2013</image:title>
      <image:caption>Aurora is an architectural scale installation that responds to the presence of visitors with realtime computer graphics. Aurora employs 47,000 LED RGB lights diffused by 600 curved plastic panels.  Contribution: Experience design, interaction design, computer-vision system. Aurora was created in collaboration with Electroland and was installed in 2013 in the lobby of the DirecTV corporate headquarters in El Segundo, California.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689fbb8c21b8690d5c18dca/1451884766943/up5.jpg</image:loc>
      <image:title>Portfolio - Utopia Parkway, 2012</image:title>
      <image:caption>Utopia Parkway is an improvisational dance performance that integrated realtime generative graphics into the work. Contribution: Projection design, visual design, graphics authoring system. Utopia Parkway was performed at the Mendenhall Performing Arts Center in Northampton, Massachusetts and at the Irey Theater in Boulder, Colorado. Both performances ran in 2012.  </image:caption>
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      <image:title>Portfolio - Aether, 2012</image:title>
      <image:caption>In Aether, the movement of people in the space is represented on two 3x4 meter LED displays as soft white clouds that stir brightly colored forms.  Contribution: Conceptual design, experience design, computer-vision system. Aether was created in collaboration with Electroland and was installed in 2012 in the lobby of the Gotham Apartments in New York, New York.   </image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689faace0327c02e38afa2f/1451933898351/minEvent1.jpg</image:loc>
      <image:title>Portfolio - Cunningham MinEvent, 2011</image:title>
      <image:caption>Cunningham MinEvents explore Merce Cunningham's concept of indeterminacy.  Choreography, lighting design, sound, and costume design are created independently and only brought together at the time of the performance.    For this MinEvent a realtime reactive graphics system responded to the dancers; turning their bodies into "brushes" and serendipitously creating a painterly composition through their performance. Contribution: projection design, realtime graphics, computer-vision system. This Cunningham MinEvent was performed at the Mendenhall Performing Arts Center in Northampton, Massachusetts in 2011.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689faf6e0327c02e38afc08/1451962016819/navi1.png</image:loc>
      <image:title>Portfolio - Navilandia, 2012</image:title>
      <image:caption>Navilandia was a community art intervention situated in Parque Patricios,  an economically challenged neighborhood in Buenos Aires.  I was invited to create a technologically appropriate geographic information system (GIS) to enable community groups to construct interpretive digital maps of their participation in the intervanetion. I then used these maps as source material for an online artwork. The Navilandia intervention was staged in 2012.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689fadae0327c02e38afb71/1451935637504/morse2.JPG</image:loc>
      <image:title>Portfolio - Morse, 2011</image:title>
      <image:caption>Morse is a sculpture constructed out of three sheets of perforated steel. Morse displays the first message sent via telegraph, "What hath God wrought?" Precision cut by a computer control water cutter, the sheets are designed in such a way that the message is legible from select angles and illegible from others.  The visible rusting of the steel adds visual interest while emphasizing the sculpture’s construction methods. Exhibition History:  Art + Science, Escondido Municipal Gallery, Escondido, California, 2011.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689fb18e0327c02e38afcbf/1451885039431/oresteia1.jpg</image:loc>
      <image:title>Portfolio - The Oresteia, 2011</image:title>
      <image:caption>The Oresteia, a modern theatrical production of the Greek tragedy, uses computer-vision systems and projected particle-systems to create a manifestation of the oracle. Contribution: Oracle set design, visual design, realtime computer graphics. The Oresteia was performed at the Austin Arts Center in Hartford, Connecticut in 2011.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689f9e01115e06a4a2d0eba/1451885107475/guin4.png</image:loc>
      <image:title>Portfolio - Guinness Folly, 2010</image:title>
      <image:caption>Guinness Folly presented visitors to Hollywood Boulevard with a playful reflection of themselves and those around them.  Exhibition History:  Hollywood Boulevard near Highland, Hollywood, California, July — November 2010. (Commissioned)  </image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689fb7a57eb8dfaac71a3a3/1451885173215/pulse_02.jpg</image:loc>
      <image:title>Portfolio - Pulse, 2009</image:title>
      <image:caption>Pulse is a 40-meter long LED-light facade which displays illuminated patterns in response to vehicular traffic. It is in active dialogue with California's car culture.  Contribution: Realtime animation, computer-vision system, lighting control. Pulse  was created in collaboration with Electroland and was installed in 2009 on the facade of the Los Angeles Fashion Center in Los Angeles, California.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689fa70d8af102bf3eaa3a3/1451935580494/ineff5.jpg</image:loc>
      <image:title>Portfolio - The Ineffable, 2004 - 2009</image:title>
      <image:caption>According to Jewish mystics, correctly uttering the seventy-two-part unspeakable name of God can animate a golem; it is also said to cause immediate death in an impure speaker. In The Ineffable, animate Hebrew letters and vowels struggle to reconstruct the lost pronunciation of this powerful name, but only in the presence of humans. Exhibition History:  Reflecting the Sacred, El Camino College Art Gallery, Torrance, California, 2009.  Too Jewish-Not Jewish Enough II, Finegood Gallery, West Hills, California, 2007.  Too Jewish-Not Jewish Enough, Gotthelf Gallery, San Diego, California, 2005.  Too Jewish-Not Jewish Enough, Bell Gallery, Los Angeles, California, 2004.</image:caption>
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      <image:title>Portfolio - Mira, 2007-2008</image:title>
      <image:caption>In Mira, virtual fish and other creatures are projected onto a table which is transformed into a giant multitouch display. Touching the creatures triggers video, sounds, and animations. Contribution: Experience design, interaction design, realtime animation, computer-vision system. Mira  was created in collaboration with Electroland. Exhibition History: MIRA 2008, Xiaman, China, 2008. MIRA Pool, Xiaman, China, 2007.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689f9b21115e06a4a2d0d74/1451885536353/driveby_03.jpg</image:loc>
      <image:title>Portfolio - Drive By, 2007</image:title>
      <image:caption>Drive By is a 73-meter LED interactive light installation that tracks passing cars and alternates between two modes: alphanumeric letters that read out famous lines from Hollywood films, and abstract letterforms that follow cars as they pass by.  Contribution: Realtime animation, computer-vision system. Drive By was created in collaboration with Electroland and was installed in 2007 on the facade of NoHo Commons in North Hollywood, California. Drive By received an Honor Award from the Society for Environmental Graphic Design (SEGD), 2008.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689f9781115e06a4a2d0bdd/1451885845000/DraggedImage-1.png</image:loc>
      <image:title>Portfolio - The Blogger Project, 2006</image:title>
      <image:caption>The Blogger Project is an experimental theater production written and directed by Tony award winner Mel Shapiro. Prompted by the show's script and game-like concept a video game engine creates a uniquely fluid world of media for the live event. Contribution: Projection design, realtime graphics, graphics control system. The Blogger Project was created in collaboration with UCLA's Center for Research in Engineering, Media and Performance (REMAP). The Blogger Project was performed at the Freud Playhouse in Los Angeles, California in 2006.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689fa5ed8af102bf3eaa328/1451935597491/DraggedImage.png</image:loc>
      <image:title>Portfolio - Imageability, 2006</image:title>
      <image:caption>Imageability explores connections between an individual’s mental maps of Los Angeles and the city's history. Individuals interactively browse a large database of historical images and text through drawing their "map" of Los Angeles. Contribution: Experience design, interaction design, software systems. Imageability was created in collaboration with Jeff Burke, Jonathan Snipes, and Fabian Wagmister Exhibition History: Grand Opening, Los Angeles State Historic Park, Los Angeles, California, 2006.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689f99e1115e06a4a2d0cf3/1451935484434/DraggedImage.png</image:loc>
      <image:title>Portfolio - Drafting Poems: Inverted Potentialities, 2002 – 2006</image:title>
      <image:caption>In Drafting Poems, an artificially intelligent system reacts to user stimuli and creates meaningful poetry. Exhibition History: Remote, ACM Multimedia, Santa Barbara, California, 2006. Leonardo II, ACE2006, Los Angeles, California, 2006. (Awarded Silver Medal) Last: Design | Media Arts MFA Thesis Exhibition, New Wight Gallery, Los Angeles, California 2002.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689f9811115e06a4a2d0c25/1451934025229/Target_Interactive_Breezeway_Day_Empire_State.jpg</image:loc>
      <image:title>Portfolio - Target Interactive Breezeway, 2005</image:title>
      <image:caption>The Target Interactive Breezeway is a public art installation whose  ephemeral interaction can be meaningfully experienced by the throngs of tourists visiting Rockefeller Center's rooftop attraction.  Contribution: Experience design, interaction design, realtime graphics, lighting control. The Target Interactive Breezeway was created in collaboration with Electroland.  The Target Interactive Breezeway was installed in 2005 at the “Top of the Rock” in Rockefeller Center in New York, New York.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689f9cf1115e06a4a2d0e39/1451935519468/DraggedImage.png</image:loc>
      <image:title>Portfolio - Ecce Homology, 2003 — 2005</image:title>
      <image:caption>Ecce Homology is a physically interactive artwork that visualizes genetic data as calligraphic forms. Ecco Homology was created in collaboration with Ruth West, Jeff Burke, Cheryl Kerfeld, Tom Holton, JP Lewis, Ethan Drucker, and Weihong Yang. Contribution: Experience design, interaction design, computer-vision system, systems integration.   Exhibition History: R. West, J. Burke, E. Mendelowitz, J. P. Lewis, and C. Kerfeld, “ACTG to Calligraphy: Genetic Visualization for Ecce Homology,” in Proceedings of the 2006 IEEE Symposium on Information Visualization (INFOVIS’06), 2006. SIGGRAPH Art Gallery, LA Convention Center, Los Angeles, California, 2005.  Within: From the Verandah: Art Presence and Buddhism, Fowler Museum, Los Angeles, California, 2003.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/5474ac06e4b0dda9e3cdd942/5689f91969a91ac1e4d01d79/5689fa9ee0327c02e38af9be/1451935616412/DraggedImage.png</image:loc>
      <image:title>Portfolio - Little Red, 2003</image:title>
      <image:caption>Little Red reminds us of technology's dual nature - its potential for both repression and liberation.  By repurposing technologies used for censorship, Little Red is anti-censorware.  In Little Red, the Grimm fairytale of Little Red Riding Hood is progressively typed out across the top third of the screen. Letters from the story organize and rearrange themselves into censored obscenities below. Exhibition History: Rewind, New Wight Gallery, Los Angeles, California, 2006. Second Natures, New Wight Gallery, Los Angeles, California, 2006.  Dot-matrix, Apeejay Media Gallery, New Delhi, India, 2005. Little Red, Telic, Los Angeles, California (solo show), 2003.</image:caption>
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      <image:title>Portfolio - The Bush Soul, 1998-1999</image:title>
      <image:caption>The Bush Soul is a series of artworks that explores the role of humans in a world populated with artificial life.  The Bush Soul employs a PC-based real-time 3D software system that supports an immersive panoramic virtual world. Contribution:  User experience design, Interaction design, Behavior-based AI, virtual physics, and event based scripting language. The Bush Soul was created in collaboration with Rebecca Allen, Loren McQuade, Pete Conolly, Jino Ok, Damon Seeley, and Daniel Shiplacoff. Exhibition History: Second Natures, New Wight Gallery, Los Angeles, California, 2006. ACM1: Beyond Cyberspace Exhibition, San Jose Convention Center, San Jose, California, 2001. SHIFT-CTRL: Computers, Games and Art, Beall Center, Irvine, California, 2000. Art Futura, Centro Andaluz de Arte Contemporaneo, Seville, Spain, 2000. Ground Zero-Future Art, The Tech Museum of Innovation, San Jose, CA, 2000. Life Science., Ars Electronica Center, Linz, Austria, 1999. Materiale/Immateriale, Cento Trevi, Bolzano, Italy, 1999. Art and Aesthetics of Artificial Life, UCLA Center for Digital Arts, Los Angeles, California, 1998. SIGGRAPH Art Exhibition, Orlando Convention Center, Orlando, Florida, 1998. Doors of Perception 5: Play, Netherlands Design Institute, Amsterdam, 1998.  </image:caption>
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      <image:caption>Rosaura Sofia Sanchez Introduction to Computing and the Arts Generative Artwork / Processing</image:caption>
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      <image:caption>Aliyah Bilal-Gore Honors Thesis Robotic Garments (Concept Sketches, Wiring Diagram, Process Documentation)</image:caption>
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      <image:caption>Freda Epun Introduction to Computing and the Arts Generative Artwork / Processing</image:caption>
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      <image:caption>Roger Yeh Creative Use of the Internet Website</image:caption>
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      <image:caption>Cheri Messerli Creative Use of the Internet</image:caption>
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